![]() ![]() With the rooms themselves being rendered in 3D while each character remains strictly two-dimensional, the overall look and feel works well and sticks pretty close to what we’d expect from the Fallout universe – retro-futuristic with a little bit of kitsch thrown in. Aesthetically, there are immediate signs of their influence from the recent XCOM‘s ant-farm base mechanic where you expand deep into the ground using elevators to access each floor. It’s a pretty standard resource management game, where the premise is that you take on the role of Overseer within your own vault. Sadly, for whatever reason, the Fallout mobile game that had been bandied about since 2009 hasn’t developed into anything of real worth. ![]() Imagine, then, the possibilities when these story-weavers turn their attention to the mobile market – an immersive game that you can carry with you wherever you go. They’re known for games where the tiniest nooks and crannies can contain so much lore and exposition that it puts others to shame, and many of the stories within the Elder Scrolls and Fallout series only become clear if you have keen observation skills and spend the time piecing them together. When you think of Bethesda, assuming you ignore the fact that most of their releases are bug-ridden prior to being patched countless times, you will hopefully think about immersion. ![]() Bethesda Game Studios / Behaviour Interactive ![]()
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